Seems like I can't get my UI files (which I store in a dropbox folder for convenience) to load into Max 2013... this is so insanely detrimental to my workflow that I figure someone must know something. Since I can't find anybody raging about it I hope that maybe there's a workaround I'm not aware of.
I did find an article on
how to load up your old keyboard file which is all fine and dandy, but my UI is super tweaked and it will take me freakin' ages to manually get it back to 2012 and prior versions. Can't even load in colour schemes!?
I'm looking forward to a bunch of necessary scripts and plugins not working too (can't really blame Autodesk for that though I guess). Oh, side note... can anyone running 2013 confirm whether or not the XoliulShader works correctly? There's one thread I can find where the topic seems to be 'in question', but no answers that I can see.
Currently doing product updates... then I plan to rage quit and go home for the evening.
We were running 2012 (aside from performance issues, no problems), is this update even worth it? Thoughts on a postcard.
Edit
Oh, for clarities sake. The new format for the 2013 UI seems to add an "x" to the extension, so what was a .clr or a .mnu are now ".clrx" and ".mnux"
Replies
I strongly recommend NOT to import legacy menufiles ( *.mnu ) or toolbar definitions ( *.cui ). You'll remove new features and UI refinments that way. Or buttons/menu entries will hook to defunct or depricated code, or simply to nirvana, when doing this
The new file format is all XML, which for sure is better than the old unstructured mess. I do not say that those new XML files are of plain human readable nature, but at least they are structured the XML way ...
So i too would recommend starting over with Max 2013, except for the Keyboard shortcuts and the color definitions. All other files will cause PAIN sooner or later if you import them in Max 2013
As for being willing to update to a new version each year, no not really! We're just starting something new so it's the "ideal" time to get everyone running the same versions, the tech department don't care what we use though, this is purely an art decision and I'm not yet 100% behind it since the only other people on Max at my studio aren't as involved with it as I am, which is basically why I'm angry... y'know, cause of "change".
I imagine if I just used default setups, no scripts/plugins/shaders like our other users then I wouldn't have a problem, but these things are so engrained into my core 'workflow' that it bothers me when I can't easily switch them to a newer version.
First world problem I guess. Top of the list on my configurations for tomorrow is to get rid of that god awful gradient background. I don't mind the odd gradient here and there, but it just seems so pronounced in 2013.
That is a very good tip there, cheers for that.
To go back for a second:
Can I get a little elaboration on that? My UI files that I tend to port are .clr, .kbd, .qop and .mnu. I was flabbergasted at not being able to load up my colour file (the .qop was fine actually), and while I can sort of understand straying away from loading up old .mnu files I'd like to know a little more on what can go wrong? Would I end up hiding new additions?
Cheers for all the info.
It appears as though any changes made to the grid intensity will be ignored after exit. Literally just not included with anything else in the .clrx. This isn't some "log on as admin" issue, it just straight up refuses to play ball. I did a bit of searching and found this from CGSociety:
Absolutely ridonckulous, but it works.