ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
Hey all, thanks for the comments and crits! Glad to see you're enjoying it. Right now I'm trying to plot out a char modeling/texturing/animation reel so... To answer your question Pior, here's a snapshot of the skeleton+rig setup: It's basically the rig from Antony Ward's Maya game character book, and it's been a pretty…
Really looking good Sylei, I feel you could push the metalness more though. The glow on the staff is really weak too imo. (probably needs brighter colors (as the ingame illum is very weak) The book is great, in your wips I thought it was just going to be a belt slot, this is very cool. Ah, Valve and quick rigging :D So…
The rig I will be using is called Anthro Tiger Rig by Tre Vital. https://gumroad.com/l/srLo I really like how stylised and clean the rig looks. However the only thing that it doesn't have are mouth controls. Because of this, I will be showing off my animation through body language. For now, I've brainstormed something…
I have a few questions on baking normals. What are some guidelines I should follow when baking normals?? Here I have a low poly followed by a high poly. I want to bake the the high poly detail onto the low. I have baked a normal map in 3ds max before but I indeed had some issues that I had to paint over. What I want is to…
Hi there, I've developed a fighting game on mobile and working on a big update thanks to being funded recently! Yay. Play store link: https://play.google.com/store/apps/details?id=org.pulsargames.rumblearena&hl=en Looking for a 3D artist who can make 8 characters (rigged) in 2 months time. Payout will be $500 per…
Gentlemen, I have a question about "dragon" wings for games. How would one put the topology on the wing membrane to be able to get a good result when rigging; And how would you do the membrane fold in the rigg? Should the wing and the membrane be connected through topology or seperate meshes? Would the membrane have…
So I've tried searching this up, and this is honestly my first time using Maya but I would really appreciate any help. I have a model completely rigged that I bought, but when imported into Unity I found out the model needs to be smooth binded. So I'm trying to get rid of all the joints but it keeps deleting things like…
Crystal Dynamics is looking for a Technical Animator for one of its unannounced next-gen titles currently in production at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation…