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Question on baking Normals. (BIG NOOB HERE)

manilamerc
polycounter lvl 6
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manilamerc polycounter lvl 6
I have a few questions on baking normals. What are some guidelines I should follow when baking normals??

Here I have a low poly followed by a high poly. I want to bake the the high poly detail onto the low. I have baked a normal map in 3ds max before but I indeed had some issues that I had to paint over. What I want is to get it right the first time or at least paint minimal things.

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Now thing is when I align the high poly over the low as you can see here there is the low poly going over the high. (which I pointed out in blue)
It would seem I need more geometry in the low poly model. Is this correct?

Or am I totally missing out on something??

OVERALL... I just want a smooth looking model like the high poly but have it actually a low poly model. Do you guys reto indtead? Share your thoughts please...

I come from a character modelling background for baking normals and now I'm doing environments. So simple things like this I would like to know. Thanks

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