Hi everyone! I was hoping I could get some good feedback on the artwork am currently working on. About the project: I am working on this project with another artist - I am working on concepts and he will later create 3D environments. We would like to create several smaller environments, each from a different location but…
How to convert tangent space normal map into world space normal map? How to convert tangent space normal map into curvature map? Is it possible to convert tangent space normal map into position map? If it is, tell me how to do it, please
This may be a really bizzare question but can I get an HDRI from a Screen reflection capture in Unreal? I have almost finished a project and have the lighting set up but I am texturing a few assets in Substance painter. Was just curious if I could somehow rip a HDRI of sorts so I can texture with a similar colour and…
I was wondering if there were any performance difference between either method. I'm going to be using the Oculus Quest 2 to run the project I'm working on, but there doesn't seem to be any straightforward answer on whether you should be sticking with a PBR workflow or take a more traditional route. Is there any…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
model based on concept by Jon Lane. Currently im still modeling the spaceship and im just trying to match the reference best I can so if anyone has feedback on that it would be much appreciated. comparison to reference (same perspective etc.):
Designed some spaceships. Chose spaceship number 1. Blocked it out and broke down the some of the looks of the spaceship. Made the high poly for the outside of the spaceship. Changed the design a bit and added some exposed weapons, like the wings guns and the front hole blasters. Now I need to work on the cockpit.