Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
^Agree, I'm going to be starting a Level design project before to long here also. I'm loving this thread so far! Keep it up! There had better be ice cream malt power ups that increase life or something :P.
Hey folks, So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map. I started with zbrush to build the high poly, then Maya to make the retopology and Headus UvLayout to create the UV'S. After everything set, I used Xnormal to generate the…
Now i want to show something too. I currently working with some other students at the games academy on a rail shooter and i make there the environment now for 2-3 months. Its wip but crit is welcome :) there exists a second scene but i dont know if i should post images because i want to change that scene. arg the images…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
can i get any tips or advice on my work i Need some people to critique me for a Uni assignment. http://www.squaredingo.com/#!portfolio/c1r6d My portfolio if any one can spare the time i would very much appreciate it. P.s Don't go easy on me be Brutally Honest
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!