Hi, I have 2 questions about the normalmap image. So, after I generated the normalmap, I've noticed that in some parts of the bricks there is an "elevation"; I tried maya and xnormal, and is only a little difference between the generated textures. The other problem is that the normalmap image does not have all the details…
Hey these are looking great. You should consider using a different image host. Most of your images load very slowly, at least here in the United States. It could be because your host is in .ir, which is Iran? The longer people have to wait for your images to load, the less likely your work is going to be seen. Especially…
Hey! Welcome to the forums! You can either use your own hosting to upload images or use imageshack or something similar to that to upload photos and screengrabs ect. Then copy the direct url link and then click on the 'Insert Image' button that to the top right somewhere its a small yellow box with a grey mountain in it. A…
that is NOTHING compared to the horrible use of the stamp tool at the Kroger near my college. there are very large (6x10ft) images around the upper wall throughout the store of local college/town stuff. in many of the images they've terribly stamped out entire buildings/sections of campus in the background. not noticable…
nice one! cheers :) one thing I think about the trees seems counter-intuitive (to me), wouldnt there be less snow on the parts that overlap, and more on the extremities? it looks a bit odd heres a couple pics: http://www.sustland.umn.edu/maint/images/evergreen10.jpg…
Hi all this is my first real post. I wan to show hat I'm doing in my honours project at Abertay Uni. In a nut shell its making game art look more like traditional art Iv heard good things about the feedback from pollycount and have high hopes in getting my stuff creatively criticised. So please tell me what you think. Here…
Hi all, this is my first post. Just want to show you guys what iv been working on and ask for any feedback. This work is for my honours year at Abertay Uni and I would like to know what peers in the field think. This is a copy paste from my Blog found here: http://alshonours.blogspot.co.uk/ For this test im taking some…
Hi guys, so im in the early stages of creating an animation short. Would love some feedback from you all, this maybe a little different to stuff on here... if this forum isn't suitable then I would appreciate some advice on where to post it! :D So this is the main concept, its about a cave man painted on a rock face and…
Edit: Bumping up the contrast of the non-red channels significantly revealed the presence of the circles. I thought it might be an artifact of improper bucket tool use in Photoshop or something, but I'm confident the image I'm using has the appropriate contents in each channel. So now the question becomes: is there some…
Are these exports working as they should? And if so, how on earth do I get around this issue?? Each map has another checkbox in ZBrush's normal map export box, checked. The best result is the 1st image (top left). It has perfect shading, but has one huge flaw: the normals don't go to the UV island borders because 'smooth…