at the end of the script it deletes the bake render job node from the object- it might the reason why later baking stuff the max way wont work anymore :/ if so sorry about that. Will dig into debugging right away - see if I can find the code part that causes that. Because I experienced something similar as well sometime…
why don't you just put the alpha where it belongs? in the alpha channel instead of a separate texture, then you can simply plug the alpha into the opacity mask slot. you could also get more variety into your branches, if you put more then just one alpha into the texture, you could do several alphas for several shapes and…
Chris Holdens tuts are great, I refer people to them all the time. Tips and Tricks? I'd recommend using base textures and overlays. Divide the building into equal sections and tile the texture to give you a nice base. Detail this base with a texture overlay using blend materials (or whatever your engine supports). If you…
Yeah, that's definitely a noticeable improvement. Start messing with custom messy brushes for large scale discoloration and texture (think along the lines of using a sponge to paint roughness on a canvas) and keep plugging away at various scuff marks and edge wear with a small sharp brush. I find keeping sharply defined…
Lightbulb? Single sided is the common way to create this. The inner surface of an enclosed glass object is usually not rendered in a real-time renderer, because they usually render only the closest layer of glass.
Sci-fi Gun : Development Diary https://www.artstation.com/artwork/ELNwg8 Hello! once again I bring you a development diary. The principal idea for the weapon's art style was to generate a Sci-fi pistol or retro Sci-fi with animations and with a "detail stylized". I'm a noob with the weapon creation but I like so much to…
Texture Process / Personal Art Style Definition & Basic Overview of Asset Creation To define an art style especially for a team of individuals that share a vast range of abilities, especially in sculpting and high poly modelling and generating both the normal information and the other maps associated with these workflows…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…
Hey Guys! It's been a while since my last post...but here it is ^^ I've played a lot of Tarkov the last couple of months so I decided to create one of my favorite weapons! The goal is to create a base version and a fully stocked version of the MDR Desert Tech. I wanna try to model some of the interior parts as well, so it…
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