Hello! once again I bring you a development diary.
The principal idea for the weapon's art style was to generate a Sci-fi pistol or retro Sci-fi with animations and with a "detail stylized". I'm a noob with the weapon creation but I like so much to try new things and have new challenges. Here I explain how I made this weapon.
First I searched a lot of references and I chose two that liked me for their aspect and I merged them to create a "new" weapon but with the same style.
![](https://us.v-cdn.net/5021068/uploads/editor/cr/srdwjqf4pwwt.png)
I base mainly on the second picture: the yellow weapon (HGK-1 by Up-Tchi) because it's a drawing and the interpretation of the pieces is freer.
Later, when I had a "final concept", I downloaded 3D pistol model from internet as reference to generate a blockout whit more accurate sizes because I don't have a lot of experience modeling weapons and I didn't know how to start.
![](https://us.v-cdn.net/5021068/uploads/editor/8p/yadv8xteikeq.png)
After the quick weapon's "blockout", I started with the barrel and also generated two rails, one upper and other lower with inner faces because the element that's around barrel will have animation.
![](https://us.v-cdn.net/5021068/uploads/editor/2c/bn5h2i1cdbfb.png)
I made different volumes to give the weapon form and I continued with this.
![Image: https://us.v-cdn.net/5021068/uploads/editor/a5/upcno1vbhyx3.png](https://us.v-cdn.net/5021068/uploads/editor/a5/upcno1vbhyx3.png)
![](https://us.v-cdn.net/5021068/uploads/editor/sj/u07bj8f49ey4.png)
On the other hand I also created different details with geometry in the most advanced pieces. On those pieces I separated the face that I wanted to edit, I generated the form or the cuts in these face, later I attached the face to the piece and I joined it with loops because the tris aren't good for the turbosmooth. Later, when I finnish the weapon bakes I will be able to reduce this geometry to triangles again.
![](https://us.v-cdn.net/5021068/uploads/editor/wh/9f0by4uucskn.png)
I had an issue with the functioning of the weapon's logic: I set the barrel's position too low and I needed it to be aligned with the chamber.
![](https://us.v-cdn.net/5021068/uploads/editor/fd/u8ba8da83h4j.png)
![](https://us.v-cdn.net/5021068/uploads/editor/mc/ao1skyx3gnrp.png)
I fixed this creating the chamber more low than the chamber door.
![](https://us.v-cdn.net/5021068/uploads/editor/p6/vdlgchbzb6vf.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/nu/015v0slp92gb.png](https://us.v-cdn.net/5021068/uploads/editor/nu/015v0slp92gb.png)
As can you see in the pictures I added a magazine just for aesthetics and visual weight because the weapon had a lot of mass in the front part.
Then, I continued with the details and with the different pieces... ending up with the smoothing gropus creation.
![](https://us.v-cdn.net/5021068/uploads/editor/nc/gwjpitbo8aru.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/iz/nw7tbp8ppbyr.png](https://us.v-cdn.net/5021068/uploads/editor/iz/nw7tbp8ppbyr.png)
Later, after the bakes, just the texture and the animation remained.