Wishlist item: Update all textures in all materials, not just the current one. I like the auto update of textures, but it only seems to do it on the currently selected material in the "Mat" tab, so when having done texture changes across multiple materials I need to go through each one and reload the textures manually.…
Is there a reason why you limit yourself with 5k tris and 1 1024? I feel this scene has a very good start. If you can add more props to the scene, making it not so empty. Textures seem not working very well in this scene. The metal panel textures are way too noisy. The repetitive of the wall texture is do obvious. The…
Get tons of reference and start with a simple blockout to get the proportions right. Then start modeling, one piece at a time...after you're done modeling, unwrap and then paint the textures...at least if you want to used a uniquely unwrapped texture (like a character, prop or vehicle). A mansion you would most likely…
Texture atlasing is usually performed on the code side of things. Meshes/textures usually get batched on export or at runtime. There are things artists tend to do that is similar to atlasing, when it comes to building modular assets. The artist could map multiple modular assets to the same texture sheet, saving draw calls…
Can you add a feature to scale down the ripped texture visually in the top left hand corner. I tried using this on a big texture and the resulting texture filled the screen so I couldn't see the slice any more. Scaling it down resulted in the ripped texture on my desktop being too small and the wrong aspect ratio. Would be…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
Why do you need to apply a displacement map on your high poly ? If you want to texture your high poly for later presentation you can either unwrap it and texture it the classic way or use procedural textures with projected details. Texturing a high poly can be a really complex task and i would suggest you to first start…
Great suggestions and i agree. I would much prefer to pay per texture instead of packs if possible. "For the indie market, texture asset packs based on a fixed number of texture downloads that can be selected from the entire library makes much more sense. That way, the indie developer can strategically select only the…
Hey guys, attached are a couple of the last renders before I plan on retopo followed by taking her into Substance Painter to properly texture. First one is just a look at her without her gas mask. Second one is a quick look at the final sculpt. Overall I think she's in a good place to start working on texturing. A lot of…