Hi Polycount; I'm currently modelling a character, with the progress of my base mesh coming quite well; I'm currently stuck on modelling the nose - I used the polycount Wiki for nose topology and followed its example but it still doesnt look right! Your crits would be appreciated! Any info or crits on proportions would be…
Hello, Now I'm approaching another stage of my development which is finishing my models to game res. So here is first one. I made some errors in terms of topo and wasted polys but ok, I will know now more with next model and hopefully it will be better next time :) Head is about 15-17 k
Hi! Today I wanted to share with you this Blitzcrank game-ready model I've been working during this month. You can see more renders and 4k videos of the animated model on my Artstation link. https://www.artstation.com/artwork/mzE9vv Hope you like it!
Hi guys and girls! I've been asked to make a few simple models and then let non-3d-artists put textures on them. The customer have photoshop skills so i believe that that will be able to make their own texture with a set of grids and presets. What I'm looking for: A very simple model viewer that will let the customer load…
hey all iv been trying to start modeling hand guns(well any guns really) so far im not doing to well. im going to start another one now, was thinking of modeling a Parabellum-Pistole (luger) because of its fairly simple looking shape ref pic http://cdn.most-expensive.net/wp-content/uploads/2008/04/expensive-handgun.jpg i…
Hey guys, so I am relatively new to 3D modelling, done a little logo at work using blender as a boot up animation for our tablets but I have started my first real project which is going to be a female anime mercenary. I do not plan on using it for animation/games etc, just for rendering a picture. I have got the base mesh…
I'm going to try and just dump my models that i crank out in the next good few weeks or so here so i dont keep starting new threads. Here is the first, im trying to keep it low poly.. Now real game in mind, but more of a game idea thing and practice, what i realy need crts on at the moment are the feet and arms and a good…
Hey guys, Been awhile since I made anything and I've always wanted to get up to speed with normal mapping. Decided to make a stylized flora model that I could go to town on for practice. I think the model needs something more but I'm having trouble figuring out what so any crits are welcome. The shaders are just place…
how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/
This is a 3d model originally based on the amazing concept art by: https://www.artstation.com/artwork/aOLqk It is a version of the so fully known revolver from the wild west years, modelled in blender and textured in substance painter, hope you like it!