Ok maybe one last comparaison image that show curvature mask made from a normal map as input (on the left) against a curvature map as input (on the right). I dont know if it can be usefull, i thought it might help the developpers to refine the script for the curvature map input. As you can see the masks look similar and…
Thank you, RN! Will study those links. In case it's of any interest to folks, Riot published some guidelines on VFX which contains some slides that seem relevant to this issue... Maintaining these ranges (or similar) seems like a workable shorthand for retaining clarity of character against background with environment…
Yes, Blender is very fast when using the Multires modifier on something like a clean quad model. But for instance if you apply a multires modifier to a piece of geometry that has been decimated, sculpting will slow down to a crawl even at low levels, whereas Zbrush will still behave in a workable manner. That's what was…
This one is closer to the concept lighting than the one you just posted(Probably just need to increase the light falloff so that its not blasting the room as much). If you find the middle ground you will probably nail it. Mostly though.. Focus on the grime and detail at this point. Get it in a workable state lighting-wise…
it would be a disaster for the series, it's practically what made 4400 un-workable. I think thats the last we'll be seeing of the suresh formula as he used it on himself. in 4400 they had the same thing although some people would die if they took the formula, I believe it was a 50/50 chance. Heroes does a good job of…
Climbing plants are usually good for showing that kind of thing. Start with some arbours or trellises and then have the wysteria or ivy or whatever plant you like climbing all over everything. Tricky to do with your limited polycount but not impossible. you'll probably have to go with a simple alpha mapped plane, but that…
Just started my journey into Zbrush! Haven't had a chance to learn it in school so I'm finally learning it in my free time. My goal is to become a character artist so please leave critiques and comments. Here is my progress so far after 2-3 months. These sculpt are in chronological order My first head sculpt Demon head…
Been working on this sword for quite a while now, started form 0 in Blender and Zbrush. It's now in the final stages of its making and im looking for some criticism before I post it in the workshop. Working mainly on the textures now so here are some images : As you can see there are basically 2 colors with minor tweaks.…
Pk, here's the thing. I am preparing my website and demo reel, so i can apply in game studio in Canada. First i want to know is this. Where i live we don't have game studios. just couple of TV. So my experience (6.5 years) is from TV. What are the changes to be hired for game studio? Also. i did Ianimate gaming animation…
Hi, I'm Shork from germany so my english isn't that good but I think its okay. :) Im very new to the workshop so dont expect amazing concept art from me but I'm a necrolyte fanatic so atm I only do stuff for necrolyte. Well in this thread I will post the progress of my 1st good Necrolyte Set named Unholy Father of the…