LOL I realise that the SAS have been misrepresented in games and the like, so no worries there :P The games got it all wrong :( In reality your average SAS soldier is 9 feet tall, shoots flaming swords from every orifice and regularly deflect tank shells, incendiary grenades and ICBM 's off their pectorals and lats.. You…
I'm trying to avoid these types of threads where I get into 'arguments' with people, but again it appears I'm going to fail. You said it uses gas propulsion. That's wrong and defeats the entire purpose of using an electromagnetic system. A projectile weapon that uses gas expansion as propulsion is nothing special - that's…
hehe, sorry if i sounded harsh kp - i really like the look of this building, it's a cool design and a neat idea. Maybe it's just my optimisation-frenzied viewing of assets these days, i was expecting more of the stonework, floors and the canopies to be more "modular", like just a single thing which tiles in one axis and…
I have very vivid dreams all the time . I would say that 80% of my dreams have to due with me kung-fu fighting people like Neo in the Matrix . I alo dream about Tornados a lot and trying to help people take cover . I have horrible nightmares about going into really scary buildings to look for someone I care about . It's…
[ QUOTE ] Doom3's not on the SpikeTV GOTY awards either, LAME [/ QUOTE ]The only thing lame about the SpikeTV GOTY awards is the SpikeTV GOTY awards I'm not even gonna watch after what I bare witness to last year.
Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…
Edit: Problem solved by setting up everything completely new. Hello guys, I'm currently sitting on an animated short movie for my university assignment in Animation this semester. This is the first time making a small animation clip in Maya to me. Can you tell me what could cause this problem maybe? Can't find whether a…
http://pixologic.com/zclassroom/lesson/fibers-with-micromesh Hello everyone, When following the tutorial listed above (4R2 b version) it still uses the old 'flare' slider option instead of the newer 'width profile'. I'm trying to create some fur by creating planes with fibermesh and then adding a texture to them, but…
I want to make a window that looks like this: http://imgur.com/uTK85 1) I can use the "insert edge loop tool" to cut all the vertical and horizontal shapes, but then I get stuck on the diagonal cuts. I can do them using the "split polygon tool", but how can I make sure that the angles I'm cutting them are exactly the same…
I recently worked on a UE4 project that required putting custom skeletal mocap data on to the Mannequin rig. The majority went fine, except for mapping the knee direction/angle to the knee_twist channel on the ik feet. Has anyone else came across this? I dug around but couldn't find a toggle to have the legs have a pole…