Hello Polycounters, an 3D/Environment Artist with 3 years of experience in 3D is seeking for opportunities to work in an ambitious mod team to gain further experience. My Online Portfolio can be viewed here: http://www.janne-paulsen.com If you are interested please feel free to drop me a personal message or just contact me…
I have been working on some environments, that is heavily inspired by the Star Citizen world. I would love some critique on everything if possible :) The hallway and four way connecter room are suppose to be a bit grungy in texture. While the crew quaters are more clean. Currently one of the areas that i am working on.…
hello everyone. I have not posted here in quite sometime. :( I just finished this personal project and wanted to share. My goal was to make the 3d environment look as much like a painting as possible. I also wanted to make sure I could do this with just my texures and not have to do any painting over the final renders. On…
after 3 weeks of work around it ( 3h per day everynight sometime more ) heres is the current result of my first real next gen environment. I decided to do it so i could have a bit more content for my portfolio ( hoping to get a job this year ) It's not even close to complete, there is still no skybox, i want to add a flow…
So it has literally been years since I posted anything on polycount despite frequenting it almost everyday. Time to fix that. Here's my latest environment. It was inspired by a concept from Anna Christenson and has been my pet project for waaaaaay too long. Time to wrap it up and put it out into the world…
Wayforward is seeking an experienced 3D environment artist for an action game on the Wii and 3DS. We're looking for a talented artist with a good grasp of architecture, lighting, low-poly modeling, solid texturing skills, and the ability to work across several visual styles. This is a per-project position, but for artists…
Hello. I'm trying to make an indoor environment scene for my portfolio and now I ask for some crits on the wires and the models as whole. I'm aiming for an worn down temple ruin or something similar primarly with stone materials. Right now it's in the begining of blocking out parts but tips and tricks are welcome. Props…
Hi all, this is my first modular environment and I would like to have some feedback from you please. =) The idea is of creating some sort of village/town composed by sci-fi buildings linked by transparent tubes and wooden bridges. (so it's a mix of sci-fi and traditional things) I have a limit of 15000 triangles and I have…
Hi everyone! I'm new on this forum and I want to show you my last personal work, a playable environment inspired by Biohazard 2 (1998).I started to learn UDK (UE3) with this project and some others tools like Substance Designer and UVLayout.Some other images are visible on my site as well as the video in better quality. If…