Hi everyone!
I'm new on this forum and I want to show you my last personal work, a playable environment inspired by Biohazard 2 (1998).
I started to learn UDK (UE3) with this project and some others tools like Substance Designer and UVLayout.
Some other images are visible on my
site as well as the video in better quality. If you are interested you can also download the "playable demo".
Replies
Any reason you choose UDK over UE4? perhaps you're just more experienced with UDK right now?
In addition I feel that your images are lacking contrast between the lights caused by the brightness of the moon being too much. Although the GIF maker I have used has crushed some of the blacks to be darker than I intended and messed up some of the colours I still feel it highlights what I am talking about.
This makes more focal points where you have lights and makes the scene less washed out if you know what I mean.
I'm sorry I don't speak english very well.
I used UDK instead of UE4 because I started this project one year ago during my free time and I had to learn everything. I'd already started work with UDK before UE4 became "free" so I decided to finish it with UDK.
- rebuild all lights
And I'm probably going to upgrade this work to UE4 soon