Hi, I know this has been asked a million times but after going over several threads in this and other forums am unabIe to figure it out. I am making a real-time HK416 weapon to be used in a FPS game. I have my high-poly and low-poly models completed and unwrapped and now I want to bake the normal map using Substance…
I've recently been looking into the XNA framework for Windows and Xbox 360. Also, in the future I wish to look into WiiWare to develop a home brew Wii game. What I want to do is create a little demo with a knight character who can use different weapons but in unique ways in order to solve puzzles and get through levels.…
Ive been really into Touhou as of late and i thought why not make a character from it I went with the Extra Stage Boss from Touhou 6, Flandre Scarlet Im happy i didnt have to use Maya too much for this one, since my usual workflow is Maya first and then Zbrush/Substance. This time it was just shaping spheres, Dynamesh and…
So I have a weapon that I want to add some 3d decals/details on. So far I have been able to sculpt new details and bake without problem, but adding new 3d objects on top of the model doesn't seem to work. I have also sometimes added a few lowpoly models in 3dmax and then attaching those to the model for extra detail, but…
Hey all, been busy with the rifle and made the initial bakes but I have run into a snag. Here are the shots from Marmo: I'm getting some weird artifacting all over but it is most prevelant here on the butt stock and back of the magazine. Thinking I will need to explode the model but just not 100% sure what the problem is.…
Hello Everyone:poly142: I start learning Maya and Zbrush recently, and my dream job is working as modeler or texture artist in video game industry. As everyone else, I present my work here and welcome any comments and suggestions. Great thanks to you all! This sketch book will update as quick as I could. As I am in the…
Inspired by this video: https://www.youtube.com/watch?v=XYPxJtra1ws ,and also by a feedback from a company I recently applied that said "my skills aren't good enough to make realistic space fighters" I took on this project to prove to myself what I'm actually able to do. General objective of the project are: - Being as…
We've just started the Alpha phase for the game and it's in the conceptual stage. Right now we're looking for artists to conjure up a visual feel of the environments, characters, and weapons. We will be aiming to bring a qualitative game but don't expect a AAA title from an indie team. We're a casual group of individuals…
Ok one more update before i start pounding out some art and start on the core systems of the game! Art direction: Going for a futuristic western of sorts. Little on the dark and gritty side but definitely want to get bits of character and humor in there too. Think firefly if it was a little more steam punk/ techy. This way…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…