Hey everyone, pretty excited for this one. I have never seen something through to the end, let alone a scene in UDK. I however need this for my art exam, so I will be posting my progress, to get help from (hopefully) everyone here who has something to critique. I drew up a very crappy concept in my sketchpad, I don't have…
"Finished" with the plant container, appreciate any feedback. I ended up changing the design a bit and some areas are still rough. For re binding the surface deform modifier of multiple objects, with some trial and error, I ended up with a simple script to operate on the surface deform modifier of all selected objects -…
So I recently got a digital camera and on the way back from Austin Tx to were I live recently, I decided to take some pics of some environment stuff in a town along the way. As i drove around this guy kept following me untill finnaly he pulled infront of me and started giving me a attitude about what i was doing. I asked…
@monster Hey thanks for the info ! Sadly, it does not change anything. Sorry to hear that! The use of UE4 should definitely have been mentioned in the first lines. But at the end its not an issue caused by unreal because it is also there when importing in Blender. Which means this is not a UE4 specific issue but a 3dsMax…
Hey, Going to participate in the Leartes&Dekogon challenge. Taking some inspiration from Eddie Mendoza and blending it with some slight retro future but also giving it some personal story elements.The setting is early 1950s and the war ended at the end of 1940s but the way it ended also triggered the end of the world. More…
Thanks for the feedback. The textures were made at 512 x 512. For the rock texture I'm going for something that is more broken slaps kind of put together in a messy organic fashion than say a brick wall. The brick was overlayed over the stone pattern I made and ended liking the result. I should probably just go with…
i wasnt going to say anything in this thread but I cant help myself.. I dont work in the industry I play games, lots of them and the only ones that stick are the open ended ones, or sandbox games. games like X3 series, recently Fallout 3 which I think is pretty awesome (even though its on a PS3) and I have an example…
First step is of course the body - there's a common issue in our game dev projects at uni, where Animators frequently end up with nothing to animate until several months into the project. They have to wait for the Concept Artist and then 3D artists to get into gear first, before they'll finally receive a mesh. To try and…
So for this challenge I decided I'd like to animate a character with Yordle like proportions, and I would like to animate a dance. After doing some searching, I landed on this character from Artella - https://artella.lpages.co/artella-lily-snout-giveaway/ However, there were some things about the rig and the design of the…