Having watched a few Blender 2.8 texturing video, I decide to try it for myself. And I miss some basic features from 2d texturing software: a simple layer list, and ability to save all changes quickly. I am hoping there is already an addon for Blender 2.8 that manages this, if not, can someone make one so I can send my…
morning good people of polycount, I have a request. I could do with your help to get my texturing up to a decent standard. I'm not saying that I'm 100% with my modelling but I have a fair idea of where I go wrong and kind of know what I need to work on, but texturing draws a blank for me, I just end up throwing more layers…
Hi, I downloaded this shader called Cryengine 3 vertex blend shader. I changed my viewport driver to Legacy Direct 3d. Restarted 3dsmax. When I assign a texture to the shader and tick display tab, the texture doesn't display in the viewport. I am using 3dsmax 2014.
ive really tried to texture my models but in all honesty im complete trash at it and would prefer to lock someones name to a percentage of the profits after game release to do the texturing. if youre interested in joining a very small team and working without a time limit then email me at independentdevelopers@yahoo.com :)
Hi guys, is it possible to lead multiple map channels in to DDO? I have a main texture on my mesh but I also want to bring in another diffuse texture to handle the parts of my mesh with transparency. Is that possible? Thanks
I modeled a very simple arched plank in 3ds max, uv'd it and put it into 3d coat. I painted the top of the mesh and everything looks fine, but when I export it and import it back in 3ds max and apply the material there is a weird issue with a grey line showing up in the center of the mesh. The UV's themselves are shared,…
I was getting fed up with max's clunkiness dealing with viewport shaders, so I threw this together this afternoon for my own reference while trying to get my head around Blender's material and shader viewing tools. Download quick start http://snowfly.files.wordpress.com/2008/11/blenderquickstart.pdf (Model borrowed from…
I was wondering if an engine could support tiling textures for buildings? Say you have a 60 story building using the same texture, could you repeat those in a engine? Or how would you do it? I know you can make some planes and snap them together but then that would raise the poly count. From what I have read, the psp can…
Blender and krita for me (the poor man's tools) though 3D coat is generally the industry go-to for hand-painting textures. Substance I actually would not recommend for hand-painting textures, it's really for generating realistic textures
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…