5 days left , 3rd room is nearly finished. i'll fix some little problems& go back to first&second room for details now. and last 1-2 for light&renders etc. got some wierd problems in this render. somehow bathroom walls are transparent :S prob lowered opacity by mistake somehow. dirt on lockers ( 2nd row) is a bit overkill.…
As for web standards: Unless you're going to become a webdesigner, or your code causes some serious flaws with web-browsers don't worry about little things like using pt or px for fonts, or <b> or <strong> for style coding and stuff like that. When people are viewing your website for a non-webdesign position I highly doubt…
[ QUOTE ] Foehammer, I apologize if I seem to attack you personally - Your views are shared by millions of people. I get really worked up about it because I feel that people are being fed a bunch of shit and they are swallowing it hook, line, and sinker. I reserve the right to go ballistic about it under Constitutional…
omgz its disco inferno do you remember that stuff from Dungeon Keeper II? hehehe the rendering is tight like a 16 yrz old your anatomy is very well articulated but where is the perspective? im afraid you are doing too much texture work man you are starting to think flat, head on view at least i think if you didnt so…
Looking nice so far. The biggest thing that jumps out to me is that your not using the same shape language that was meticulously designed in the schematic view (the exaggerated angles of the buildings, doors, windows, shutters etc.) I would also say that everything looks/feels a bit soft or lacking definition...maybe from…
I've worked on some projects where LODs would have different normal maps. The most common is having something like a first-person view weapon model and a third-person version with a lower resolution texture and rebaked normal map. In any case where the geometry differs significantly, a different normal map could make…
Okay, while working on my DomWar entry the mesh started to behave weirdly. I can only select the mesh from the elbow to the wrist... Makes it difficult to work with.. And then there's that little white dot.. It's not a vertex and doesn't change size when I zoom but it's part of the mesh but not selectable. It disappears…