Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
Hey there! I've never posted a single thing in this forum before but I saw the contest and figured I'd give it a shot :) I dont have much of a story worked out for this guy yet. But, the general idea is that he used to be a royal guard to a cruel and sinister king. He fell in love with the kings daughter, the king finds…
what are the steps for making a good dota 2 item? (I'm working with Maya,Zbrush,Photoshop and 3dcoat, and I'm open for suggestions for new softwares/things to do) btw, what do I do after I have a high poly model? How do I make the first model I made a high poly model? And then how do I make it into a low poly model? (in…
What's up y'all I'm having some issues with rigging up an auto clavicle rotation setup for the arm. I want the clavicle to rotate upwards automatically when the arm goes up. I tried using the Expose Transform (ExposeTm) helper to extract the rotation from the upper arm and drive the clavicle rotation with it, but since the…
I was receiving alot of help with my pistol mesh that i wanted to import to 3DO to edit, but i was told this model has alot of problems such athe grip is flipped, inverted faces, with disconnected geometry and twisted edges and such. Originally my pistol mesh was all put together but came up as is in the first picture. So…
I'm having troubles with a gauntlet I'm trying to test in the Dota 2 import tool. The item gets shrunk and stretched (though seems to be bound to the correct bones at least) as you can see below: I'm using 3DS Max 2013, with Valve's provided FBX files. I've done an xform reset of the gauntlet model, reset scale/transform,…
This is for a temporary hack so don't judge me. Does anyone have any ideas on atlasing uvs on instanced meshes? I mean per instance within an actor blueprint. Im fairly confident I could pass parameters to a material and perform the required transforms there but I'm wondering whether I can do it at the blueprint level. To…
Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
Hello fellow CTs/Ts! I made this based off of an old toy I say from the mid 70s/early 80s. Unfortunately I could not find a picture of it, but I think the design is quite nice. I also took inspiration from Mach 5, the car from Speed Racer, and a few ships from Star Wars. I hope you guys enjoy it!…
Hello. Figured I'd try my hand at an entry for this contest, so I'm gonna be doing a robotic monster emerging from a tunnel (which will be the pedestal in question). I will be drawing a bit from designs of Transformers as well as other common Sci-fi. For starters, I have created this rough sketch to give a rough idea as to…