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Per instance uv shift?

poopipe
grand marshal polycounter
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poopipe grand marshal polycounter
This is for a temporary hack so don't judge me.

Does anyone have any ideas on atlasing uvs on instanced meshes?
I mean per instance within an actor blueprint.

Im fairly confident I could pass parameters to a material and perform the required transforms there but I'm wondering whether I can do it at the blueprint level.

To illustrate... a bunch of instanced meshes running along a spline and I want them all to have unique uv placement

If it's not possible with instanced meshes I can live with static meshes for the time being. 

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  • Obscura
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    Obscura grand marshal polycounter
    There is per instance random node in the material editor. That works with instanced static meshes. Then you can use this as the offsets. They would need some adjustments before feeding it in, but I used this once to make 2 colors randomly appear on instances. It also works with more variants, I just wanted 2.
  • poopipe
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    poopipe grand marshal polycounter
    Ooh,  that's definitely a thought.. I'll give it a prod, thanks :) 
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