This is for a temporary hack so don't judge me.
Does anyone have any ideas on atlasing uvs on instanced meshes?
I mean per instance within an actor blueprint.
Im fairly confident I could pass parameters to a material and perform the required transforms there but I'm wondering whether I can do it at the blueprint level.
To illustrate... a bunch of instanced meshes running along a spline and I want them all to have unique uv placement
If it's not possible with instanced meshes I can live with static meshes for the time being.
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