50k? That was high-end last gen, but... look, try to optimise as much as possible of course, don't get carried away with useless polys everywhere just because someone else did it... but there's characters in current gen games averaging 70-140k. 40k seems to be about the lower end of hero characters these days. Also, either…
Using vertex blending will always require more geometry, isn't it? NDS supports quad polys instead of triangles, and this will save about 1.5x the polycount in the scene. To be honest, paths done in this way will look much better. You can also mirror textures, and this can save a LOT of vRam. And... Alpha Sort is not…
@huffer I agree with your feedbacks. Talking about keyhydra is really hard. As it's not a smart function but an editor. Polycounters do already helped me to find that KeyHydra is a "Context sensitive shortcuts editor". I will refine my com based on your imputs. Polycounter are the first testers. So all imput made will…
Hello PolyCounters, After teaching classes for the last few years I realized that a lot of students still have difficulty connecting the dots when it comes to making a complete environment. For instance they might understand individual lessons like baking normal maps, creating materials, modeling, etc but they don’t feel…
Guten Tag Polycounters, This is my first CG project of any kind, my reference is from an alleyway in Brussels which leads to a very old pub called Au Bon Vieux Temps...very nice is it too!.. I've done this in 3D Studio Max which I've been learning for 3 months. Previously I was learning Maya for 8 months. I wanted to see…
Sorry I havent been posting on polycount much lately, I got a big job promotion at the casual place im at and where working on our first non casual-isk game which I was placed in charge of, on top of that finishing up that reel all at the same time, (sorry johny and others who gave me advice to the last set of things I…
I don't know if anyone else around polycount is working on an iPhone app, or is interested in working on one. I started working on a very simple iPhone app a week ago. At first it was a pretty rough start, as I had little to no experience with Objective-C. And then, when searching around for information on iPhone…
Hey there polycounters! With me having 0 post yet, I guess posting this without coming off as some kind of lame spammer can be quite a challenge, but bear with me. I bring you news from a starting company named Morepolygons, how much more influence from Polycount can you possibly get? :poly142: For the last few months I've…
In the forums we've been having an interesting discussion about making curved arches Curved arches they're everywhere right? They're awesome, tricky and can add all kinds of detail to boring surfaces. So why not read up on a few ways to create them? http://www.polycount.com/forum/showthread.php?t=83436 Thanks to Makkon for…
Hey, what's up Polycount. I'm a very new 3d modeller and decided one of my first projects would be to change some, or maybe all of the tf2 classes to look like some of my friends and I from a college for game design I'm studying on. So heres my first model. It's supposed to be a heavy, but the physique of the person is…