Hello all! I have 10+ years of experience with 3DS Max, I primarily focus on hard surface work such as weapons and vehicles, but I'm not limited to just that, I can make environments and certain characters using Zbrush as well, but I'd personally like to focus on hard surface work, that's where I'm most comfortable. I am…
Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
A while back I came across a handy method posted by someone which was about wrapping cloth around a sword handle, the method involved attaching one end of the cloth to the handle and then animating the handle to spin, effectively letting gravity do all of the work for you. I've tried extensive google/polycount searches but…
Does anyone know why my udk is doing this banding as seen below? I turned off all light shafts but im still getting this. Is there a way to get screenshots without disabling light rays? Thanks
Hey guys, I'm really new in this modeling and texture thing but I'm trying to learn the best I can and I wanted to tell you guys that while I was trying to make some items for the Dota 2 Workshop I got into an idea of making an special item for the Crystal Maiden that I think it might be a little hard to make... It's about…
Thanks Eric for pulling this post out from the "What are you working on" thead. I'm honored to have this featured as a banner! Much appreciated. Here's some info on the piece: This started out as a study of Bruno Gauthier Leblanc's 'Humanoid Mecha', see https://www.artstation.com/artwork/nQWPo. While working on this, I got…
Hi there :) Im having a bit of difficulty in zbrush producing good normal maps. My problem is to do with seams. If i make my mesh completely soft im still getting very hard edge seams in my normal map bake from zbrush and i dont really know why. My process is this; 1) Create low poly mesh inside maya & make a uv set.…
I'm happy with the face. Made some small but crucial tweaks this morning. With this model, I have the benefit of studying everyday, so I noticed a few things like the depth of the eye orbital area that I missed before. You know, having reference images really helps, but it seems with 3d you still can't get everything just…
I should have posted pictures of what the model looked like before zremesher... Look I have 2 clean topology versions (one hi with all the muscle detail as the messy topology one 8.1K and the original plain, no real muscle def one 3.7k). - I did not mention the feet or hands because the plan was to delete them out and use…
Took out my atmospheric stuff to be easier to see for now. Gonna make snow collect on the metal later. I agree about the leg angle. Still not comfortable with where the foots at, and I feel like It looks like a friggin gundam or something, gonna rework that boot. Hand no longer is knuckled in and more visible. Changed the…