Does anyone know why my udk is doing this banding as seen below? I turned off all light shafts but im still getting this. Is there a way to get screenshots without disabling light rays? Thanks
I dont think I am using a vignette effect. i cant find it in the post process or in the world properties. I also never remember turning it on, i cant even find the setting haha..
check in your post process chain. the issue must be in there. But tiles shot sux cuz it kills things like DoF and film grain. So lord knows what other issues it has. Just take a regular screenshot. You wont need a HUGE image for your portfolio anyways.
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EDIT: Whoops I see you disabled light shafts and still same thing.
Looking at it, it's almost like the vignette effect is affecting the whole thing. Try unhooking the vignette effect in the post process chain.
Might not be exactly there but dont think you edited your ini for custom post process chains