What according to you should be the number of triangles in models and assets for the environment? Is the present day times, you have to pay attention to the number (of course within the limits reason). If so, what limits should oscillate? I would add that I mean the third-person game.
Hello every one my name is mihir shah & and I am looking for freelancing work in Environment Modeling, texture & rigging , for both games & moves. that a link http://www.miihirshah.com/home/ http://www.miihirshah.com/home/index.php?cID=82 my email in is miihirshah@gmail.com thanks a lot
Hey everyone, I'm making this forest environment. Hope the idea of the scene is easily conveyed. A biker who's climbed up a hill and set up his tent amidst nature, in search for Inner Peace :) Your opinions, suggestions and critiques are most valuable to me to improve this scene.
Like the Thread is called. I'm currently a Environment/Level Artist at Schell Games, but am looking for some part time freelance work to keep me busy. Website is www.cdc3d.com
Hi all, I recently got interested in creating some environmental pieces for my portfolio (mainly because the ones from Resident Evil 4 just blew me away!) My question is, in a game such as Resident Evil 4, what would the guess-timate poly/vert count be for an area? If thats too much to fathom, what about just a single hut?…
A couple of years back, game-artist.net had a challenge called "Cornered", which was fun to work on. The point was to make an environment out of "2 walls, 1 floor, 1 centerpiece prop and as many secondary props as you like". I started doing a similar scene 2 days ago, loosely based on this picture. I'm not gonna go for an…
Hello! My name is Pontus Ullbors and im looking for some feedback on my porfolio which i just got up and running: www.ullbors.com Don't know if it's kinda wierd to just have environments and handpainted textures. But thats what i enjoy doing the most and hopefully what i'll get to work with when(if) i get a job :) C&C…
I have been working on some environments, that is heavily inspired by the Star Citizen world. I would love some critique on everything if possible :) The hallway and four way connecter room are suppose to be a bit grungy in texture. While the crew quaters are more clean. Currently one of the areas that i am working on.…
hello everyone. I have not posted here in quite sometime. :( I just finished this personal project and wanted to share. My goal was to make the 3d environment look as much like a painting as possible. I also wanted to make sure I could do this with just my texures and not have to do any painting over the final renders. On…
after 3 weeks of work around it ( 3h per day everynight sometime more ) heres is the current result of my first real next gen environment. I decided to do it so i could have a bit more content for my portfolio ( hoping to get a job this year ) It's not even close to complete, there is still no skybox, i want to add a flow…