I've started creating some multi-image textures (for example, a 4x4 set of 16 textures crammed into 1 UV set) to use in UE4 particle systems. I'd also like to use them in Substance Designer, maybe as input to a Scatter node. For UE4 particle systems, this is pretty easy, using the SubUV feature. Does SD support something…
I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''. The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display…
I don't keep any images uploaded, and I can't see what image are uploaded, the only metric I have is the number of time the image processing run per day :)
Hey guys! I made some research on the web and tryed a couple of way to do it but I can't figure out how to do it. -I'm creating a plane -Putting a shader on it ( my image plane ) -Going into obj properties, selecting By layer and not By object -Putting my planes into a new layer -Editing the layer and unchecking Frozen in…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Hey guys Thought it was about time I posted some of my work up here rather than just looking at everyone else's. I've been working on this for the past couple of weeks or so in my spare time. I decided to go for a "dungeon" interior (not influenced by Skyrim in ANY way at all) set in some sort of crumbling fortress. I want…
Well, using reverse-image-search on your reference, here's a video of the effect (at 8:50) https://www.youtube.com/watch?v=jdD8zDbp2Qo&t=530s This uses a mask inside the "portal" to blend with a cubemap, or if you want to get more advanced and have a "live" view of the next level then you can render the next level to an…
Hi, i think there is a problem in the scaling of my objects in the rendered image. The table is really big in the rendered image compared to the table in the viewport. When i switch to other renderers i don't have this trouble. Do you know any solution? Why do i have this problem? I look forward to your responses.
Hi all, Been toying around with modelling for a while now in my spare time (as I'm primarily a programmer). Yesterday I followed a tutorial for creating a humanoid character in blender which went pretty well. During the tutorial we used a reference image for both the front and the side. I am interested in trying it again…
I'm using Mental Ray with 3DS Max, and trying to get some sunlight rays. The sun and rays works fine, until in my Material Editor's instance of the Environment/Background/Environment Map/MR Physical Sky, when I use a "Use Custom Background Map", i.e. my background photo, the MR Sun and the sunrays disappear. :poly142: How…