Hello, i was wondering if anyone could help me, for my project i have had to do a bake down of this naval cannon, along with adding additional normal information, which I've done by adding hard surfaces to my model in substance painter. everything has been fine up to the point of now importing it into marmoset toolbag. but…
When placing hair cards, I find it hard to find the correct scale correlations between the head-mesh and the hair card itself. Maya is set to "cm"-Unit: My Body-Mesh has about average height of 180 cm what I do is: - Hair-Texture is 2048x2048 - i create a plane (width: 40.960, height: 40.960) - assign a material with the…
Okay dude I have a question for you. Seems like you are still searching for tutorials, topology references and whatnot. So : where is the screenshot of your hand model, with a reference plane in the backgroud textured with a nice picture of a hand that you either found somewhere (or drew YOURSELF), overlapped with your…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
hey guys now apparently everytime i plug my external hard drive onto my laptop ( and any other pc ) windows just wants to format it, it happened all of a sudden , i have alot of important stuff on that external hard drive and would be cool if windows would let me access it :( thanks alot in advance !
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
Hard = she's happy. Soft = she laughs at you. When it comes to hard surface, if you plan on sculpting then you will likely turbosmooth (or soft). how you keep crisp edge to make it still appear hard while still getting the additional geometry in there is by adding edge loops near edges. the closer two edge loops are…
Hey guys I need to create a uv island from my hard edge model. I don't know if my request mean something... In other word i would like to create a uv island, each time there is an hard edge A script exist for maya, but I don't find for 3dsmax. I tried Textools, without result Have an idea Thanks
Hi everyone ! I got a quick question about normal map baking and texturing workflow I've read some articles about Normal map baking, and they all said that in order to have a clean result, I have to have Smoothing split, and UVs split on every hard edge for example like this box but for texturing purpose sometime I can not…
Hi, my name is Fedor Kurmazov, I am a self-taught Hard Surface/Weapons Artist Portfolio: https://www.artstation.com/specter Email: f.kurmazov.b@gmail.com Main Soft: - Blender - Substance Painter - Gimp - Inkscape - Marmoset Toolbag Main CG Skills: - Hard Surface modelling - Low-poly modelling - Sculpting - Retopology -…