When placing hair cards,
I find it hard to find the correct scale correlations between the head-mesh and the hair card itself.
Maya is set to "cm"-Unit:
My Body-Mesh has about average height of 180 cm
what I do is:
- Hair-Texture is 2048x2048
- i create a plane (width: 40.960, height: 40.960)
- assign a material with the albedo texture on it:
then I move the border with "preserve UV" until I get the desired haircard:
now I pace it above the head to check it afterward in marmoset:
you can see the single strand is too thick as to be realistic
so I scaled the card 50% down and watched it in marmoset again:
the thickness looks now ok in relation with the head
What is your way to avoid such scaling issues in the beginning?
I know hair cards are surely discussed to death
but that is something I did not manage to find a good solution.