@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
I have seen in some tutorials that it's not good to manually move the vertices of a cage, so all i do is duplicate the triangulated lowpoly and adjust a push modifier until the cage completely covers the highpoly, but there are always some parts or details of the highpoly that are further from the lowpoly so in those parts…
sorry I'm late to the party. I couldn't get it to play at home. .mov would probably work well for most people. Quicktime is probably more prevalent then xvid codec as others have said, it also makes for easy scrubbing and plays in most web browsers. With that said, its pretty cool, nice work. Crits: - His body could use as…
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death. It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
A free 170 paged insight on how to make a vehicle https://www.artstation.com/a/11838555 And another one - https://www.artstation.com/marketplace/p/XmvyB/breakdown-design-modelling-of-a-mech?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Saw this great article about using the RAM that windows XP can't. By nature, the 32 bit OS is limited to ~2.5GB of RAM, so if you have 4GB (or more than 2.5) installed, it's not being used. RAMShop allows you to allocate that unused RAM as a RAM disk and let photoshop use it as the swap disk. Much faster than traditional…
After getting a 360 and wasting a good 4 months of my life away, I got back to work and finished up an old project. What I Don't Like about this Piece: -I should have mirrored the normal map. Didn't know a good method at the time. Will certainly give it a shot next project. -Realtime Rendering. The thing looked pretty…
(Wasn't sure if this was the right forum category, please let me know if I need to move it!) Last year I started my first year doing Game Art at university. We primarily create 3D models using 3DS Max (second and third years are taught ZBrush, but first years stick to Max at first). We had one project where we needed to…
As a last thing for this update, if you wish to see more of our works, aim to our website or our facebook page. There you can also find assets made for Ryse: Son of Rome, League of Legends and other projects. For League of legends you can still preview images at this old thread started by a former colleague:…