Hello everyone. So this is a scene I started a while ago but never really worked on due to diffrent things coming up like my final student project and bachelor thesis. However I recently started to spend more time on it and I think i can ask for first feedback. The Idea: The inspiration for this was a concept created by…
Hi guys, im having a really annoying problem here. Im trying to make my metal material not look like plastic, and for that i really need some reflection in there. Im running latest UDK in DX11. And yes im not using image based reflection, beacuse i have no idea how that works. Anyhow im doing it classic way and this is…
Hey all! It's been awhile since I've tackled a portfolio piece so I wanted to do it right and start a WIP thread on Polycount to hold myself to completing it. Found the concept I wanted to tackle: I really like the mood/lighting in this concept. I've actually had this image saved on my computer for awhile now as something…
Alright I'm back with a new project, sort of... I just graduated and I am trying to stay active while I look for work / take a break from my freelance for a few hours every so often. I am planning a scene that will be built from various props (as most scenes are...) BUT in a way that I can make whatever I feel like at the…
Hey there ! I'm a junior level artist at Ubisoft and I'm working on a personal scene to improve and try new workflows. I could use an outside view on my project to make it better ! I'll post here the WIP :) Here's the base concept art from Igor Piwowarczyk : And here's the current state of my scene : PS : i'm streaming the…
How to enable a spline to be shown as white when selected without entering edged face mode. I just got a scene from the net with this option but I can't replicate this feature. I can create new spline and they will all be shown as white when selected. If I reset my max scene I loose this feature. So I assume it's somewhere…
I decided to dive in and learn to use Substance Painter on a small Mayan style temple scene. Still need to add some foliage to the scene, and I will probably bring the scene into Unity for final lighting and presentation, but I thought I would post this render to get feedback on what is or isn't working, and any…
hi guys, I've worked on this scene concept a while back now My friends been pushing me to finish the scene and said it would be a waste if I didn't.. So here I am posting hope you guys would give me feedback so I can finish it for my portfolio.. here's my scene so far I appreciated any critique! thanks in advance =)
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…
Edit: ^^^Beat me to it^^^ Hi there, Your scene looks good but its pretty dark. You may want to consider lightening it up a bit and and then using colors such as blue and purple to sell it as a darker scene. That way we can see what's going on but still understand that its a night scene.