Im trying to build a UI for my script that list Groups and children similar to Outliner. The issue Im having is that I just needs a list where users can add items to the list. Not a global list that list all the objects in scene. I search the MEL documentation already but unsure as to which command i should be using.
Hey everyone, Used to play UT 2004 back in the day and loved it, so I thought I'd give this a go. I want to create the interior of a steel works and take influences from old victorian items and gothic architecture. The main focus of the enviro will be the blast furnace area, If I have time later on I might try adding the…
hi there, im trying to apply fur in maya using xgen but i get the following error (Cannot add the following items to the set since the set has restrictions on membership : groom_description4Shape) i get the error whenever i create a new XGen description using groomable splines (use for short hair, fur,grass etc) any ideas?…
Hello. I was looking at animation videos and finally started to use my 3d max program again but here's the problem, i completely forgot how to use it! I just made a biped but i want to know how to select both items (arms for example), and have the rotate in opposite directions! please help.
I recently got my graphic tablet and I decided to start again working on dota items,last time i was working on PL radiance but i quit because it was too hard to do it with mouse I am bad painter but i managed to do a sword concept for juggernaut,i know its pretty bad but I want to improve
Hello! I am a sophomore in High School looking to go into content creation for games. Brand new to the industry and looking for some critiques with a couple of my first models before I move onto modeling other types of items. XCR ~ 4 Hours Thompson (Block outline, partially into detail) ~ 3 Hours Thanks everyone, Adam
Hi guys! Just finished my first Dota 2 Item today. I would be really thankfull for some feedback concerning the model and the textures. I attached a picture from the original sculpt and some Ingame Screenshots. I know the Style doesn`t really match the original Drow Ranger Amor. But I planned to create a complete Armorset…
I whipped up this model a few days ago as i was bored, decided to put it in tf2 as my boredom was continued. I'm looking for feedback so feel free to comment :) not really a very "TF2" item but still having fun working on it (vid of in game below) [ame]http://www.youtube.com/watch?v=ZCpaTl2sFJk[/ame] so yeh criticism is…
Hey guys, I'm posting up some of the references that I think help guide my design and colors. Feel free to share yours too, so we can all work together in creating some awesome items! If enough people are responding, I'll try to keep this top post updated with armor and weapons. ARMOR/HELMS: SWORDS: SHIELDS:
By that, do you mean the 4 corners? I do agree, i think creating a buldge/bevelling would help in painting as well. I get where you're coming from though, perhaps the bigger items should have a form of bevel/curve, and the smaller ones can remain the same (?)