Hey everyone,
Used to play UT 2004 back in the day and loved it, so I thought I'd give this a go.
I want to create the interior of a steel works and take influences from old victorian items and gothic architecture. The main focus of the enviro will be the blast furnace area, If I have time later on I might try adding the outside of the building too.
Replies
I like that one too, gunna come back and work into these some more once I've figured out how the furnace looks.
I thought I'd start working on the furnace, I got one I liked the look of but when I modelled it in 3d I didn't like the legs.
I did a quick paintover of the legs and thought it would be better to have a different way to tilt the furnace. So ended up with this rocking mechanism, it still looks weird and victorian/gothic so I think I might run with this design.
Also thought it might be interesting to incorporate some gargoyles as decoration around the lid part of the furnace.
https://www.youtube.com/watch?v=KiK7iBzQWGo
Thanks Wez, I don't remember playing this map too much. It's giving me more ideas on how to lay out a map though.
True, I'm wanting to go somewhere between fantasy and industrial. I'm hoping I can give it a more UT feel if I incorporate some of the ideas of the level design (needs more ramps and jump pads)
I might be starting on a project soon though so might not be able to do a lot on this for a few days.
Thanks Warren I'll keep it in mind,
Also a quick update, I modelled out my concept in sketchup. It took a bit of tweaking here and there but I think I have the overall forms how I want them now.
Thanks Delofasht, I'm getting around to the colour pass now
Cheers Warren, If theres time I'd like to do an animation sheet to go with the design as well.
So a quick update, I created a ton of scenes in sketchup and saved the ones I liked and did a value pass over some. Once I had an idea of a few I wanted to go with, I did some sketches over the top.
I've started on the colour pass today and should have the back view done soon.
Thanks Chucklepunch, nice work on the blog btw!
Alright, so Ive got the back view of the forge coloured up, need to tighten things here and there but more or less this is what i'm going for.
If anybody has any advice on design/painting or otherwise I would love to hear your opinion.
Thanks LandSknecht and MMKH, I asked an old class mate to take a look. A couple of perspective issues slipped by me so I ended up sorting those and touching some areas up.
So i've got the other two nearly complete again any feedback would be welcomed.
And I created an overview of the map which I'm going to try to paint up as well
These are my finals which i've submitted