Problem: After running an .fbx through maya; normal map sync is broken. What's different:From comparing the two FBX ascii files, the offending change is this section: Modo / working FBX: <div>; Object properties<br>;------------------------------------------------------------------<br><br>Objects: {<br> Geometry:…
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Do you have what it takes to join Ubisoft’s award-winning audio team at Red Storm Entertainment? Red Storm is seeking a talented and highly motivated Audio Programmer to help drive our next AAA success. Responsibilities: Create and maintain the audio systems and technology to support AAA quality audio components of RSE…
Hello fellow counters of polies! I intend to build a new page dedicated to showing off the New Bloom 2015 submissions on the Hattery and as such I am accepting all *serious* submissions into the Hattery for the New Bloom 2015 event! So it doesn't matter if you have had something accepted in game yet or not (the current…
THE MANTRA for freelance... Good and fast isn't cheap Cheap and good isn't fast Fast and cheap isn't good Or something to that effect. As for the original question, the character without the head I'd say 4-6 weeks factoring in feedback loops, for the head/hair/beard etc... 2-4 weeks depending on complexity and if it needs…
NICE! Great to see someone else working on similar things as me. Have you thought about putting it into an engine, like marmoset? Also I had a lot more luck with Object space normal maps. Especially if you're going to be using unique coordinates. I guess the bumps are kind of weird on the handle because you used photoshop…
Vivarium Seed Collective A collaborative game development project (please follow link for concept art and complete dev post) So far 2 illustrators, an animator, 2 orchestral composers and myself the concept originator/ coordinator have come together to form the collective: Plus concept art contribution from artist…
I'm having two issues and I have no idea how to fix this and I've been trying to figure it out by myself for a long time now. First problem is when baking normals with xNormal from a high poly mudbox sculpted model to low poly game model. Those inset lines are perfectly straight on high poly model, yet they bake with wierd…
I've been bashing my head against the wall trying to figure out what it is that I'm doing wrong. I'm trying to bake out some AO for a lo-poly character and I always get a faceted result, like I have all my edges set to hard edges (no smoothing groups). I've done this a tonne of times in the past with far less dense mesh…
Hello. Do you guys have any custom hotkeys you have found to be extremely useful? Doesn't matter what program. Just list the function, key, and the software it belongs to. Here is mine. How about scripts or plugins? Maya Hotkeys Xray: Alt+X Bevel: Alt+B MultiCut (Modeling Toolkit): Alt+S Center Pivot: Alt+C Slide Along…