Greetings. This is the final submissions thread, please read the entry rules below carefully: This thread will lock at midnight December the 27th. (week long extension) Any additional chatter will be deleted without warning. You must have a development thread to enter the challenge finals. Entry Procedure: Name: (your…
We decided to tease everyone with a small teaser that will provide a little bit of understanding of the sounds that populate the world. https://youtu.be/aRX0wLRUgKk We'd like to introduce ourselves and tell you what we've been working on and what to expect from us further. So, we are a small team called TinyBox. Our…
hehehe pardon me danr, i dont mean this as a personal attack, but this is so totally and completely saturated with bs i don't even know where to begin. first and foremost, if someone's stressed out, invalidating those feelings is in no way (most of the time) helpful. secondly, there is a such thing as burn-out and it's…
UPDATE: This position has been filled, thank you to everyone who submitted their portfolios! There was some really impressive art, it wasn't an easy decision. ;) If I find I need more work done in the future, I will definitely consider looking here again. I am a solo game developer, and am looking for someone who can make…
malcolm: i'm betting it's going to be a good looooong while before we see any. AZ: it's a thread about a press release, how much hijacking is there to do? you're right, but i think your comments more than anything speak to the state of war-related games as they are, not as they could be. for what it's worth, i see no…
My name is Sandro Girardi, I'm a concept artist and illustrator with a background in figurative arts and additional education in digital arts. I have 3 years experience within a variety of projects ranging from card illustration, character design for film and games, asset design and keyframe concept artwork. For any who…
Hey Everyone, I'm the owner of an Indie Dev Company and we are looking for freelancers of the types below. To be eligible, you will require to have the Following on the specified Job Application, as well as a Portfolio of past work of the same or similar type. The Game is a Open world RPG, Role Playing Game, based in the…
i've been studying other game characters recently and I noticed that professional character artist do this method of extracting the eye lids based on what im seeing is that they have a seperate material around the eye (indicated by the white) thats stacked on top of the mesh can someone educate me on why they do this so i…
There are no real limitation other then the ones dictated by a game engine...WHICH IS GAME ENGINE DEPENDENT INFORMATION...that you need to look up. For example, some engines have a limit of 64 bones, and 2 influence per vertex, other can have all the way to 255 and a influence limit of 4 or 6. Also, modeling is totally…
Yes, it's totally industry experience. The business model might be different, but development is largely the same - still artists, coders and designers plugging away at their tools to make a game. It's just that there'll be a lot more resource devoted to analytics, and the focus of many of the designers and management will…