Here's my suggestion. (I haven't tried this, but it oughtta work...) 1. Transform PerPixelNormal into the same space as your tangent vectors. (if they aren't in the same space already) 2. Define PerPixelTangent as the cross product of Bitangent and PerPixelNormal. 3. Normalize PerPixelTangent. 4. If the dot product of…
1.) rotate the view so that you can see the front better 2.) right click in that viewport and click "quickslice", you will see a dashed line where you can define your cut - make it at the 1st 1/4 of the model and rightlick to apply that should add a splitloop (easier though with polyboost, max2010 or some custom script)
Hihi! I was trying to get information about a decent digital tablet because I want to add support for it in xNormal and also for a 3D engine and sculpting tool. Basically I need these characteristics: 1. 512 or more pressure levels. To control better the weight of the scultping/height, etc... That's fundamental. 2. Pen…
(reposting from game-artist) Hey everyone, Upon importing an .ase static mesh into UDK, I'm getting the following message: Trying to troubleshoot the issue, I found this thread over at UDN: Generated/Imported vertex count ratio message - Epic Games Forums Post #7 lists potential causes as: 1. UVs - no UV map at all, or as…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
A high profile Video Game company in San Diego is seeking an experienced Game Artist to work on a sports game for the new PS3. The ideal candidate should consider themselves a Generalist and be able to model and texture both characters and environments. This position is a 4-6 month contract initially, however, there is a…
As a beginner you are many many times confronted with the sentence: "To use this 3D "model/character.." us have to lower the polycount so that can be used for a gameengine. One problem is that how to find a good or at least acceptable workflow for ZBrush? Are there so many many different workflows that non of them are…
Hi folks, Im trying to render a quite simple shape in orthographic view with pixel-perfect 2:1 borders and Im almost there but not quite. I started doing this in C4D but because the UV-editor doesnt support pixel snap I switched to Maya. So heres my output in C4DNot perfect but pretty close to what I wanted: My render…
For an undergraduate class on environment art I have chosen a concept art from the upcoming game Dragon Age: Inquisition. I am extremely excited to work on this for two reasons: 1- i love the Dragon Age series, 2- this is my first big dive into all the workings of making an environment for a game. There are a lot of…
Hi there, we're an Indie game team of 5, currently working on an Action-Adventure game on UNITY. The team is made of 4 Italian guys and 1 British, all proficient in English and split like the following: * Game Designer * Composer/Sound Designer * 2 Programmers * 3D Artist proficient in both Characters and Props For this…