So I've started a new environment and I got it all blocked out. However I want to make it modular and I'm at a pretty hard stand still with how to derive my modular panels and parts and just how to break it up in general. Could anyone give me a pretty detailed workflow of how they would tackle this concept? Thanks for…
Hi people! I am modeling Palladio's Villa Capra "La Rotonda". I'm pretty inexperienced with environments so I thought some feedback would help before going further. The red parts in the second picture are the parts which are floating geometry. Any comments and critiques are more than welcome: Is it good practice to model…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
Greetings! I'm a 3D environment/prop artist based in Austin, TX. I am currently available for contract work for games. I have a background in mobile development but can make assets for any platform. You can visit my portfolio website at www.DennisPorter3D.com If you would like to get in touch, please contact me at…
Hello there! My name is Gabriel Radic, I'm a 3D Prop / Environment Artist and am looking for both freelance and full-time work. I won't bother you with much details or such, if you prefer to know my full work history, contact me and I'll send you my CV or grab it on my ArtStation Cheers, have a nice day! Contact Info:…
After receiving some critiques that I should show some more hand painted assets I started working on this environment. Since a lot of my recent work has been photo projection visual effects assets. I'd appreciate comments or critiques! Thanks! Based off of my own concept from my comic "Keepers of Time" Here's what I've…
Hi Guys. I created an alleyway environment using modular assets. This is the first time posting in this area of the forum so I apologise if I got it wrong xD. I am posting because i would like some of you wonderful people to give me feedback on my work and critic me and help me get better. Again thank you for any feedback…
In an environment art portfolio how important is it to show that you can work modularly? As of now I am building two full scenes and I was then going to hilight some of the more interesting assets. I am of course going to do a few texture and tri breakdowns for these assets. Is it important that I include some examples of…
Hello art world. I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
Hello guys :) i'm now starting a new project/study. I always wanted to do big environments but i really don't understand where to start. Actually i wanted to model something like this (from ghost in the shell) but i really i havo no idea on what would be the correct workflow. Do you guys have any idea or tutorials to…