Hello! My background has mostly been in mobile, and hard-surface work. Lately, I've been brushing up on my character skills - and as an appetizer, I'm starting with a good old hand! I just started, but wanted to make sure I was getting the topology right. I have suspicions about some areas that don't quite feel right to me…
Still working on Uving. Experimented with some YouTube tutorials on the matter and I've found a way that currently works for me, in combination with tips from above. Got a few more pieces to go before completion :) YouTube Links:https://www.youtube.com/watch?v=EriiuMPx22Y…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
Hi there! this is my first time posting here This is a device that you put on while playing Counter Strike that tells you what to do in any situation and how to overcome situations that you face, similar to a coach. As I worked on the project, there seemed like one concept that could fit well with the asymmetrical approach…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
Hello! Im a uni student working on my original fantasy character, it took me approximately 6 weeks to create this artpiece. Please feel free to share your critique!