We're a studio from Barcelona, Spain, looking for an environment artist to join on our next project for a minimum of 6 months and the chance to work with us for a long time. Experience with Unreal Engine 4 and having worked in a published game is required. We're looking for talented people with an eye for artistic projects…
Hello there! I just finished my very first environment modelling reel and i would like to ask for some feedback or advice to improve my works. Right now i am trying to learn substance designer but i am just a rookie. I would apreciate any tipe of advices. Thank you! http://vimeo.com/293012585
Hey everyone, My Name is Mak Malovic and I'm an environment artist. I would really appreciate some critique on my website and portfolio. Lately i have been trying to level up my hand-painted texturing skills, so im working on a new scene atm. Will post some screens soon. Thanks!! http://www.malovicmak.com
Hi guys! I started my next environment, this time something snowy and wintery. I collected a bunch of references, determined what kind of mood and light I want to create. I do not have a blockout yet, I wanted to start with modeling something interesting. And started with chevrolet pickup 1954 Pickup Refs WIP from 3ds max
I'm gonna create a small abandoned station environment for some practice. Critiques are welcome as I work. I will mostly be working off of this Abandoned Station Photobash by sandara on deviantART with some small creative tweaks, but I will mostly be trying to keep to the original concept. I will be using Maya for the…
A few of us were hoping to get some sort of environment art challenge running to get us motivated to get some portfolio work done at least once per month, I thought I'd open it up to the rest of the community in case anyone else is interested. You can read what we were planning to do for Challenge #1 here. The point is for…
Put this concept together using spider verse concept art as a base. I want to make something small since my last environment was too large and I nearly didn't finish it. My focus this time is to try to get an image in Unreal that is similar to an offline renderer and I've been learning blender as well.
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic landscape texturing using megascans, speedtree grass and trees material tweaking and optimizations and, landscape material improvement. If you are interested please send me your portfolio…
Hi guys. I'm working on this sci-fi environment based on awesome concept by Mark Yang. I'm trying to stick to the concept especially in terms of camera placement and overall shapes and volumes.It's just modeling project. I'm not going to do any texturing or even render. What do you think? study of perspective blockout
Hi! My name is Aleksandra and I am a 3D artist looking for work. My main passion is creating hand-painted props and environments, but I am open to all opportunities. I'm open to any kind of work, feel free to contact me. My portfolio: https://www.artstation.com/aleksandramilosevic Contact: aleksandramil95@gmail.com