Hey everyone,
My Name is Mak Malovic and I'm an environment artist. I would really appreciate some critique on my website and portfolio.
Lately i have been trying to level up my hand-painted texturing skills, so im working on a new scene atm. Will post some screens soon.
Thanks!!
http://www.malovicmak.com
Replies
my new project
Thanks, Mak
[URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/wood.jpg[/IMG]"][/URL]
Thanks, Mak
http://www.malovicmak.com
I like your grass and dirt texture but your stone is fairly weak. This is due to the spacing and you could make the edges a bit more defined/sharper. The wood is getting there the defined dark strokes are a nice touch but the rest of the strokes look messy and not organized or as wood would naturally flow. also the most important thing i noticed texture wise is the style aren't consistent.
Mak this is just my opinion but firstly i would model out the scene and nail the silhuotte (can't spell) and match the scene to the concept.
Nice to hear from you. Thanks for the Crit. Yea i agree with you,the stone isn't done yet for sure. The bark texture is from another scene i started, but put on hold. Yea im still modeling so keep checking in plz.
Thanks, Mak
grass texture is painted from scratch
grass in scene is a combo, grass texture and grass mesh.
star wars the old republic
guild wars 2
tera
diablo (i think)
so dont limit yourself too much, take liberties where you see fit.
I would also maybe make a separate portfolio for your 2D work, you have a lot of character work which might confuse people since your advertising yourself as a Environment Artist, and not necessarily a Creature/Character Artist.
My only real complaint with your scene is that the proportions are off. The stone wall in front of the house are much bigger. Also the trees in the scene don't match the trees in the concept.
I think that axe is pretty good. Could use a bit more to it maybe. I don't know if you heard but there is a DarkSiders II art contest you might be interested in entering here on Polycount.
When it comes to your website I would advise that you make it that the pictures pop out. I wish I could click on them and get a closer look at your work.
I agree with samcole. Maybe a blog for your 2D work would be a good idea.
Keep up the good work. I look forward to seeing where this scene goes!
- D. Carmine
I will sculpt the stone wall in Zbrush, making the house a bit more high poly but still wanna keep it somewhat low.
I know the wall is kind low, in the concept its pretty high and the in-game version of it is about as low as mine, i think they made it a bit shorter so you could traverse over it. So ill find a good medium.
The tree is not the one ill use for this level, was kinda just testing it out, or i might use it as just another kinda tree, with different textures.
My next scene is definitely going to be sci-fi hehe.
Thanks Everyone, Mak
A bit of an update.
I don't like the stone wall texture,it will be changed, ill also bring it down further, so there is not so much of it.
I like how the shingles turned out.
There will also be an interior, but that's where ill have to break off from the concept and make some wiggle room!!
Hope that helps.
[URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/8-1.jpg[/IMG]"][/url][URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/9.jpg[/IMG]"][/URL]
Fixed a few things, once the building is textured, then ill start texturing assets and windows and such, which will bring some color to the mix.
Thanks.
[IMG][/img]
-D.Carmine
Affirmative on the fly through. Ill make stuff to fill up the inside (pictures, rugs, furniture, etc.). Might do a day and night transition as well.
Thanks, Mak
Thanks, Mak
[URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/24.jpg[/IMG]"][/URL]
[URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/25.jpg[/IMG]"][/URL]
For now ill just concentrate on nailing the shot from the concept. So just need to do a few more things (different foliage, sky dome with moon,fix the lighting, and after talking with a friend decided to break up the wall a bit and create some unevenness, and also add some foreground elements.
Thanks, Mak
So ill be putting a graveyard into the empty area with a cool altar or something, and i will also do some props to make the scene look lived in.
[URL="[IMG]http://i1074.photobucket.com/albums/w414/malovicmak/27.jpg[/IMG]"][/URL]
Your lamps glow is very different than what the concept is. Yours seems to have the glass glowing were in the concept the fire inside produces the glow.
I also think you can still push some of the angles on the house more creating more of an ark with the roof peak. It doesn't need to be practical just visually appealing.
Hope that helps it is looking nice
:EDIT:
Gah I didn't see the newer photos on page 2