Hi, this is the substance I am making to finish my small playable environment using Unreal Engine, I am wondering do you really need SSS/Mask map for a Top-down camera angle for a game or should I remove it in my workflow for this type of camera angle? for substance designer : any tip of avoiding overlapping like what…
Hello -- We are UpUpStart, a mobile game dev based in Los Angeles, and we're in mid-development of our first mobile game Epic Skater. We're a team of 7 guys that have backgrounds creating AAA titles for Neversoft and Activision, and we're looking for a Concept Environment Artist to lead our art style. Send us your contact…
Guys, I am currently working on a lake environment which needs to have a convincing shore line effect and the reflections on the water. The water can be animated using UV animation. I am wondering how to achieve convincing faked reflections. Since the budget is for a handheld game,we don't really have the luxury of using…
http://careersearch.ea.com/salt-lake-city/all-ea-mobile/jobid6317412-modeler-jobs Hey all, I'm looking for some help with environments, props, and whatever else might come up...for an unannounced mobile title. It's a contract position, but is flexible w/r/t working off-site. On-site here in Sale Lake is NOT a requirement.…
Looking for a Lead Environment Artist to join our Human Element team! Previous Lead or team management experience a must Have any questions please don't hesitate to PM me!
Heh... Little backstory for the environment. Vertical farm environment =========================== Background These skyscrapers are created in an urban area in the near future to add automated farming to cities. Arable land has been vastly reduced, and environmental conditions are no longer conducive to healthy plant…
Im currently working on a city environment in ue4. Its based on the hdri below from schadowplatz germany. I did change quite a few things so far so not trying to be exact but im just trying to achieve something realistic. So far I have a pretty good base and I know it could use quite a lot of refining and detail. Just…
Ive done very little environment work but its time to get away from just guns so heres what i have working right now, learning udk to go along with it. Im trying to make most my high polys then normals then texturing. heres what i have in xoulils shader, and here is the concept art! Im not sure who did the concept art, but…
Hi everyone! I introduce myself, I am Sergio Martín an aspiring 3D artist currently working as game designer and programmer, and I wanted to show you an environment I made for a contest. I had two technical requirements: less than 12k tris and use only one texture. So here is the result! Critics and comments are welcome!…
Hallo My name is Farid Salah a student residing in Holland trying to make it as an Environment/Texture artist. In the past couple of months ive been trying to update my portofolio and get more experience. But since its hard to get feedback without posting it somewhere I tought i post it here and get some feedback. I've…