Hi, this is the substance I am making to finish my small playable environment using Unreal Engine, I am wondering do you really need SSS/Mask map for a Top-down camera angle for a game or should I remove it in my workflow for this type of camera angle?
for substance designer : any tip of avoiding overlapping like what happen here?
Regards,
Roy
Replies
do you guys have any suggestion on those leaves where do I need to improve more?
It might look weird but it could work ¯\_(ツ)_/¯