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[WIP] City environment

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KingGankins polycounter lvl 4
Im currently working on a city environment in ue4.  Its based on the hdri below from schadowplatz germany.  I did change quite a few things so far so not trying to be exact but im just trying to achieve something realistic. 

So far I have a pretty good base and I know it could use quite a lot of refining and detail.  Just wanted to know all of your opinions on where it is lacking the most or interesting ideas I havent though of.  

Thanks :)













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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Looking cool! I'd increase secondary bounces for light/global illumination. The building in the middle on the last image, I feel the vertical cement beams need more of a separation from the horizontal cement. Maybe push the horizontal part of the structure in more, or add a bevel? Would be cool to see more curved buildings like in the photo you've got.
  • KingGankins
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    KingGankins polycounter lvl 4
    Looking cool! I'd increase secondary bounces for light/global illumination. The building in the middle on the last image, I feel the vertical cement beams need more of a separation from the horizontal cement. Maybe push the horizontal part of the structure in more, or add a bevel? Would be cool to see more curved buildings like in the photo you've got.
    I went back to my light bake settings and the lighting is looking better.  I have to add some more interest and detail to the building models as they look rather stale.  Also need to detail out the sidewalk and street more with decals/road markings. 
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