I think I might just get rid of the outline, not quite sure at this stage.... As for the cel-shaded in udk, Its a custom lit material that I built. I first followed a tutorial and then got one up myself. I'll take a screenshot when I have time. Edit: here, you multiply the cel-shading with your diffuse texture and then add…
Yeah the white thing is a transform. Maya do that when he keep history of something dump. (same when you combine 2 objects...) You can go in the " Edit /// Duplicate Special" menu. and try the "Assign Unique name to child node". You maya du plicate object with your deformer but cannot keep connection with the first pPlane…
i dont think vertex colours are able to be edited at runtime i'm afraid. can you not just use a time and sine node to gradually increase the spread of the texture based on the static vertex colours? you could combine in things like world position and some texture masks to get quite a good effect. i guess you'd have to have…
Realized that I forgot about Emissive, in this case I'm using 2 smaller RBG textures for it but If I had access to a node based shadergraph I would have made a separate mask texture for it, maybe 1024 in size that just masks in where I want the emissive in the R and G channel and control the color through a RGB…
Anyone else having issues with this engine version being a total crash fest? Right now it's worst than the "customized" (ie. we fucked it up,removed a few things..have fun) version we used to get from clients. I've mainly been using the material editor so far, but it crashes at random. Example just connecting a node might…
Ok, I need to install the latest version of UDK. I am missing some nodes. Simple solution that I found trying to do it the right way. Just open the Kismet and take a look: http://dl.dropbox.com/u/2851501/DM-SoundDemo.rar The real way is to make a MapMusicInfo and set the fade in and fade outs with cues. Then in Kismet…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
after I inserted an xref file (using drag) into scene, I want to make some instances from that file using shift+drag. but it only makes instance from root dummy of xref. I tried to insert xref from application menu, as I need to control all imported instances by one object(such as a dummy) so using "xref objects" is not…
Curious if anyone has a technique for adding a thick "lip" at the bottom of overlapping tiles on the normal? Good for Spanish barrel tile, shingles and shakes, etc I can get a good overlap look with the max blend tile generator method but I can't get a good lip to show the depth of the tile without cheesing it. Currently…
I've created a material for a computer monitor that has scrolling text in a couple of smaller windows. Easy to do. Right? When I add the main monitor texture to the scrolling pieces with the alpha masks, instead of showing off the color I want to appear, it shows the color that mixes with main monitor. It should layer on…