I've created a material for a computer monitor that has scrolling text in a couple of smaller windows. Easy to do. Right? When I add the main monitor texture to the scrolling pieces with the alpha masks, instead of showing off the color I want to appear, it shows the color that mixes with main monitor. It should layer on top but it isn't. I'm missing something, an extra step, or wrong material node.
I took the color node out on purpose to show you what I'm trying to do. Otherwise the text would barely be visible. I have my Mask and Text in one image in different channels and works just as well if I used separate images.
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You'll need to mask off the scrolling text from the monitor, then add the masked monitor to the colorized text.
Like this photoshop mockup.
Since I'm here and instead of a new post, maybe you can help with this issue I've let go until I was nearly finished. Light pops up in the corner and bottom of two modular pieces I am using throughout the map I've built. I want to say it has to do with the light map but not sure what's going on and would like an explanation as to why and how to prevent it.
Might also have to do with bake precision. Hard to tell from just that screenshot.
Check it in "lighting only" mode. Might give you more clues.
When it comes to particles, I'm new to the concept but bought the Sparks, Embers 3D Motive tutorial and it works flawlessly in the UDK Editor but when I go to Play Mode the collision doesn't react to the Brush floor I'm using. I can probably guess there is a checkbox somewhere I don't have clicked on for this to work.