Hey guys, I'm working on some large cliff faces in Zbrush, and I'm wondering the best approach for texturing these for rendering in UE4. I'd like to have them game ready. Normally i'd have a smaller scale tiling texture go across them, and then have a larger Normal & Cavity map for masking edge-wear etc. But the problem is…
Hi, I'm Anh Vuong and I'm a 3D artist that specializes in environmental art and with a focus on texture art. I do mostly hand painted textures for all of my work, but I have some experience in substance painter as well as quixel. I'm stationed mainly in the upper bay area from San Jose but I can commute to San Francisco…
Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy. Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop. Read more…
This is a Part Time contract position (Remote work possible). Work begins in 2 weeks. Immediate need for experienced PBR realistic texture artist(s). We have several productions starting with hundreds of props requiring texturing. Some 3D modeling and ZBrush also for candidates having that experience. Strong UV layout a…
Cgtextures and such served me for years, but I wanted to take my textures one notch up. Was looking for commercial patterns & elements that can be used in textures, UI and such. Such as this - photo dune - wood carving image Then I read the small letters of licensing, and apparently to be used in resellable product (video…
So I'm in crunch mode and I cannot get my textures loaded into the standard 3do renderer. I can get my mesh in but every time I try to load the texture in it simply stays on the file directory screen. I can select the file I want to open and press the open button but nothing happens. I've rebooted the program and computer…
hi, I am using cgFx with maya and bumped into a problem and have no idea how to solve it. I would like to be able to animate/set my repeat and offset values in the shader. I have built up the controls and the relevant lines in the code and it works beautifully until I move the timeLine. ANY offset-change will make the…
Hey all, I just joined Polycount and I had a question with 3DS Max. When I import a texture, it always shows up much brighter than when it's viewed outside the program. Here's an example from when I was modelling a Graphics Card Here's the original picture: I'm using it to set up a reference plane and it's really making it…
Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!
hey any houdini people know how (or point me in the direction fo a good tutorial) to bake from a volume in houdini to a 3dtexture or 2d flip book that i can convert easily? i know you can uses the slice tool and convert then sample the geo to bake out a texture then peice all the slices together, but that seems to be an…