Alright I am trying to create a melee weapon in Maya 2010. I have all the programs. I can import/export smd files. But here is the road block I am running into. When I try to compile with GUIStudioMDl I get the ERROR: cannot find bone weapon_bone for bbox I have skinned the model I made to the single bone joint called…
It would be very simple to do this in a script. here's one I found on highend3d - it supports curve points https://www.highend3d.com/maya/script/randomize-points-for-maya
Hi, I figure there must be a way so Maya displays the curves above (and through) geometry right? Blender has a simple way of doing that: 'Object Properties > Viewport Display > In front'. Thx!
i remember at a past company we used to have a plugin for this but is there one available online to set xnormal to use maya tangent space? i've tried looking but i can't find one.
I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.