Instances in max are huge performance killers on their own. Stacking on instanced mods just makes things worse. I'm using 2008 and I've got the same issue whether I place a single turbosmooth modifier on an instance, or one modifier on all instances. Crappy, but I'm not sure there is a work around. I don't seem to really…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
Hey errybody, So as the title says, this is my first ever attempt at hand painting and while it's not much I figured I'd post what I got for a start. I am pretty happy w/ how it looks but I am not entirely sure it's got a "plank of wood" look to it as opposed to a piece of tree bark. I am going to add things like a nail as…
Been working on this for the past month. I'm almost done uv mapping. Ill be posting more soon. Comments and critiques are more than welcome. * McMillan G30/GA Precision Templar Short Action * McMillan A3-5 Adjustable * US Opitcs ER-25 Scope T-PAL w/ Sunshade * Larue OBR QD Scope Mount * Bottom Metal: Stiller DBM/ Badger…
Hi guys, in previous versions of Maya if you held down "w" and LMB, you'd get a marking menu with various move options. In 2009 the "normal" option has been replaced by "normal average" which sucks if you're used to the old system. Now you have to go to "axis" and then "normal". The marking menu editor has no option for…
Still working on this for the GA Comicon Challenge, and wanted to get some much desired PC crit. Not really happy with how the texture is coming out, and i think i'm losing a lot of form in the back area especially so I plan on exaggerating some areas... still got a week left. Let me know your thoughts. oh and the blood…