Still working on this for the GA Comicon Challenge, and wanted to get some much desired PC crit. Not really happy with how the texture is coming out, and i think i'm losing a lot of form in the back area especially so I plan on exaggerating some areas... still got a week left. Let me know your thoughts. oh and the blood right now needs major tweaking... kinda sorta really sucks atm.
Lowres bake w/diffuse, spec, normal
High res sculpts
Replies
Oh, and btw, overall, this looks awesome.
The camo designs (blobs) are too small. They just add noise atm, so scale them up.
A lot of the edges are being lost. Did you do edgeing on the diffuse and spec? Even if you just ran the "find edges" trick in photoshop, this would help greatly.
I agree, the skin is looking too blue and pale atm. Skin has a surprising amount of color variation. You could check out ancient pigs tutorial for some ideas: http://www.pig-brain.com/tut01/ap_facetut.pdf
The blood itself looks good imo, but its placement does not. How did the blood get there? I would guess, he clawed at someone, so I would guess a lot of it would be on the hands (fingertips especially) and forarms. I'm not digging the really big patch of blood on his chest btw. But yeah, blood placement is really tricky.
The hair needs more color variations, needs to be lighter and more desaturated I think. I'm not sure how you painted it, but save most of the brighter colors for the specular and leave the diffuse much darker, like Tyler shows here: http://www.tylersart.com/thor.html
Everything you have done with this character has been great so far. Don't worry, the textures will develop. A few changes, tweaking, and adding subtle details can make all the difference in the world. Good luck!
One thing though, the tops of his hands are far more bloody than his palms, and if he is scratching people like a giant kitty, his nails, fingers and palms would be a bit more saturated with the fluids of the unfortunate. The sculpt however is superb sir.
However i do suggest Big ol' chops or a big ol' handlebar moustache.
Great work!
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jocose: yeah dude, this was all in MR, and i don't know what it is, and in all my years of working in maya, i have never understood some certain things about how it handles the camera because if you compare this update with the one i posted yesterday, the focal length is diffinetley different. anyway, that's neither here nor there... just ranting... but yeah man! i totally agree about the vampire-ism... it's slowly getting better.... thanks though man... i'm glad you like em!
Ged: hopefully this is a little more on track... i agree, too orange-yellow-rusty before
BradMyers82: thanks for all the tips and great crit brad! i took a lot of what you said to heart and made some changes. i'm still not done with the skin, but i'm glad you decided to throw in your two cents dude.
boyluya: i hope the came pops a little more now... you are so right... very dirty looking before.
VikingJim: dude! that would be awesome! i am so going to do that today... i'm glad you pointed that out with the bloody kitty palms :P don't think i'll have time for the mutton/mustache idea, although i agree, i should have done that... still gotta pose and do the layouts and i'm leaving town before the deadline, so i don't have a lot of time left
PureWall: yeah dude, i'll toss some blood on those boots... smart thinkin'
A couple things that are bothering me.
1: No back pockets!
2: Belt buckle needs to be casting some nice ao shadows on the pants.
3: In the sculpt you have little bits of cloth dangling from his forarms. Put them in the low!
4: This one is totally just an opinion, but i think the pants should be a little baggier around the straps, better silhouette, ya know?
His forearms and biceps look too big. Make his chest bigger to even out his huge upper body.
Looks great so far!!
oh and i tried to keep the blood to an absolute minimum... it was just too over the top man....
The highpoly looks awesome to me.
You seem to have lost a little of that awesome in the texturing process - his flesh right now looks really red to me, like he's sunburnt... also the specular is way too strong, it looks more like plastic than flesh.
The fur looks too yellow/green, it should be more in line with his skin tone, you should unify that stuff to make it more cohesive and contrast better with the cloth. Right now it looks like he's wearing some sort of fur collar instead of it actually growing out of him.
Also the colour of the bandages around his hands looks really weird, like it's packing tape or something, if it's meant to be medical bandaging it should be lighter and more matte (less specular) - I think this would contrast better with his skin anyway.
yes, fully agree with the skin tone/fur colour. it needs some adjustments.
something like this:
whats_true... do you have some suggestions for what you are talking about? are you referring to the texture on the boots and how it relates to the pedestal or how the position of his feet on the pedestal don't feel sunken in snow?
since i got in from work, i have been messing with poses and making texture adjustments. this is what i have in mind for my beauty shot.... still very WIP
I guess he's a mutant though.. *shrug*.
whats_true... thanks man... i hear ya now... i did think about making his boots covered in snow, but since it is only a pedestal, i didn't think it would be too sound to build it into the texture... and i didn't want to cover his boots in a lot of mud and make him totally dirty... just in a few spots.... i would work the snow into the pedestal shot, but since the rules don't want you to mess with this image other than level type adjustments, i think i may just try to make his boots feel a little more sunken into what is the snow on the rock since you brought up a good point of his relation to the pedestal
Super.... yeah... all just style preference really. if i was making something a little more along the lines of like colossus, hulk, thor, any big buff character, i would lessen that type of look, but since he's a crazy killing machine, i wanted his anatomy to look a certain way with the basic forms but all kind of weird stuff happening. i dunno, we'll see what happens with the judging... besides, there's no hope of coming anywhere close to faraz mobin's entry... he's got that shit in the bag
PRESENTATION SHOT
CONSTRUCTION SHOT
TEXTURE SHEETS
REFERENCE SHEET
edit: awww snap... i'm a polygon... :baby:
edit, edit: bah, i just deleted it... it was just flatout bad