Yea agreed. You are lacking some of the things that make the concept irregular. For instance your steps are all uniformly curving where as the concept has a couple straight and then a sharp turn. Another thing is the shape of the small room is too correct and square in relation to the main building, whereas in the concept…
Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it. My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the…
I've used CAD style stuff for a few pieces and while interesting it gets a little tiresome swapping back and forth between apps when things need tweaking. In my experience, anyway. Having said that, I like the push/pull mechanic they have going on there. That looks really nice and fluid...
My 2 cents, do not be afraid to make a save copy that you can go "crazy" with and really exaggerate those forms to see how it would look, like a test version. i like the expression you are getting super close if not already spot on. A hyperlink to the artists work inside of his name would be helpful also, just makes it…
I agree with much of what you're stating @Alex Javor In my opinion it is disappointing when I hear ideas of over-stressing the hired talent to get to a deadline that may not have been properly arranged.
Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator. 1. Is this wrong. If there is a skeleton for Maya that works…
Hi there, I got a question on how to go about getting the UV's for a "complex" object to resemble the 3d model as close as possible. As you can see in the picture below the "railing" consists out of 3 parts: 1. The pillars (red lines) 2. Squares to support the pillars (blue lines) 3. Main support ledges (black lines) I…
Am I the only one who is still suffering with the 'Set Command Missing' when creating a hard surface height map? So far I have uninstalled Quixel cleared the registry then rebooted and installed again. I am still suffering with the same issue. What makes it worse is that the Height map is only being partially created. I am…
trying to get as close as possible but i might just change a few minor things to make it make more sense in my own scene. as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a…
Hi all, The beloved manager of our local Warhammer store has been promoted to a regional position, and a group of us want to get him a custom miniature for Christmas. The character is going to be of his favorite literary character, Sabriel, from the Old Kingdom series (reference images attached). What we would like: - 1:12…