Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop.
As for the Prop i Decided to go with a very fancy medieval water canteen.

The Modelling went a bit slow because i had to find the sweet spot of enough polygons that it doesn't look too lowpoly up close and low enough polygons that using displacement becomes too easy ( hence the challenge )

In the End The Main Mesh is sitting at 2000 polygons overall, whereas the chain i made is at 35k, because i was making it proportionate to the reference.
Replies
I Also Fiddled with it a bit in Marmoset and set it up in a basic scene to see how it looks.
my idea was to take the reference as a base and just texture it to death with my own ideas
but apparently i had to stick to the reference and just utilize displacement to get a close result like the reference *well not entirely because recreating those shapes is a hassle* so i just decided to continue with the norse theme but following the shapes of the reference.
happy with the results so far
have to add a few more little things and change some patterns but for now im happy.
as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a visual reference to ask questions on later
I polished some more finer details ( as if that ever finishes... ) and setup a scene in marmoset i thought would look cool.
I changed some of the camera settings regarding the focus and did a render with those.
I Spent Most of Last week Doing a Color Adjustment and adding really tiny details.
Overall I'm happy with the Result, Any and all feedback is appreciated.
https://youtu.be/TX3R_tEoqPI