Hey everyone, I'm still learning character rigging and I currently use a tutorial on youtube to help me with that [ame=" https://www.youtube.com/watch?v=iUPbO9-iEWs"]the Video in question[/ame] Unfortunately now I have reached an impass. When setting up the stretchable IK leg the tutorial uses the distance measurement tool…
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html An interesting read, most of it seems to apply to MMO's and online facebook games that want you to buy shit.
Hello everyone, I have been following the eat3d seamless texture tutorial that is here youtube.com/watch?v=jHuprKbYW08 i followed his instructions to grap the height map, however even when i frame it to screen and move it with the tilde key, i get this ugly grey gaps: so i thought maybe it was normal even though in his…
Hi all! Since there seems to be a high number of forward thinking individuals here on PC I figured I would ask around to see if anyone has experimented with T-splines and T spline software(such as fusion 360 or others) for hard surface modeling. I've heard that you can go from T-splines to polygons relatively easy. They…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot. Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we…
I believe I'll be wrapping up this project for now. I adjusted the color to have a more desaturated orange, and made a couple variations of dirt/grim build up on my metal materials. I went and vertex painted between the textures to give more of a scene story for the excavator. I also imported a free environment package…
Hi PC, I've got a bit of a problem that I've been trying to figure out and seem to be stuck. I'm modeling the outer shell of a cryo pod and I seem to be getting some pinching. I've basically taken a cylinder, cut a hole in it and bevelled the edges and added the supporting loops. The bevels themselves seem fine. The…
Hey guys, I want to share with you the personal project I'm currently working on. My idea for this project is to create a stylized game ready character, kinda similar to the dwarf I did previously, but this time I want to expand in the complexity of the character, but not only that I plan on creating a small action scene…
Hey! Welcome to The Polygon Vault ! This is my little space to explore retro-style 3D modeling — low poly trees, chunky textures, and that good old-school vibe from the PS1 era. I build everything from scratch in Blender, then bring it to life in Unreal Engine with a bit of that pixel-flavored aesthetic. If you're into…